pub struct Client<T: Data, U: Data> { /* private fields */ }Implementations§
Source§impl<T, U> Client<T, U>
impl<T, U> Client<T, U>
Sourcepub fn etcd_path(&self) -> String
pub fn etcd_path(&self) -> String
String identifying <namespace>/component/<component>/<endpoint>
pub fn endpoint_ids(&self) -> Vec<i64>
pub fn set_router_mode(&mut self, mode: RouterMode)
Sourcepub async fn wait_for_endpoints(&self) -> Result<()>
pub async fn wait_for_endpoints(&self) -> Result<()>
Wait for at least one Endpoint to be available
Sourcepub async fn round_robin(&self, request: SingleIn<T>) -> Result<ManyOut<U>>
pub async fn round_robin(&self, request: SingleIn<T>) -> Result<ManyOut<U>>
Issue a request to the next available endpoint in a round-robin fashion
Sourcepub async fn random(&self, request: SingleIn<T>) -> Result<ManyOut<U>>
pub async fn random(&self, request: SingleIn<T>) -> Result<ManyOut<U>>
Issue a request to a random endpoint
Sourcepub async fn direct(
&self,
request: SingleIn<T>,
endpoint_id: i64,
) -> Result<ManyOut<U>>
pub async fn direct( &self, request: SingleIn<T>, endpoint_id: i64, ) -> Result<ManyOut<U>>
Issue a request to a specific endpoint
pub async fn static(&self, request: SingleIn<T>) -> Result<ManyOut<U>>
Trait Implementations§
Source§impl<T, U> AsyncEngine<Context<T>, Pin<Box<dyn AsyncEngineStream<U, Item = U>>>, Error> for Client<T, U>
impl<T, U> AsyncEngine<Context<T>, Pin<Box<dyn AsyncEngineStream<U, Item = U>>>, Error> for Client<T, U>
Auto Trait Implementations§
impl<T, U> !Freeze for Client<T, U>
impl<T, U> !RefUnwindSafe for Client<T, U>
impl<T, U> Send for Client<T, U>
impl<T, U> Sync for Client<T, U>
impl<T, U> Unpin for Client<T, U>
impl<T, U> !UnwindSafe for Client<T, U>
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