pub struct QueryHit {
pub body: BodyHandle,
pub collider: u32,
pub distance: f32,
pub point: [f32; 3],
pub normal: [f32; 3],
pub triangle: Option<u32>,
pub surface: Option<SurfaceDesc>,
pub step: u64,
}Fields§
§body: BodyHandle§collider: u32§distance: f32§point: [f32; 3]§normal: [f32; 3]§triangle: Option<u32>§surface: Option<SurfaceDesc>§step: u64Trait Implementations§
impl Copy for QueryHit
impl StructuralPartialEq for QueryHit
Auto Trait Implementations§
impl Freeze for QueryHit
impl RefUnwindSafe for QueryHit
impl Send for QueryHit
impl Sync for QueryHit
impl Unpin for QueryHit
impl UnsafeUnpin for QueryHit
impl UnwindSafe for QueryHit
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more