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BodyDesc

Struct BodyDesc 

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pub struct BodyDesc {
Show 18 fields pub colliders: Vec<ColliderDesc>, pub position: [f32; 3], pub orientation: [f32; 4], pub velocity: [f32; 3], pub angular_velocity: [f32; 3], pub mass: f32, pub density: Option<f32>, pub com: Option<[f32; 3]>, pub inertia: Option<[f32; 6]>, pub collision_group: u32, pub collision_mask: u32, pub linear_damping: Option<f32>, pub angular_damping: Option<f32>, pub gravity_scale: f32, pub sleep_velocity: Option<f32>, pub sleep_angular_velocity: Option<f32>, pub kinematic: bool, pub ccd: bool,
}

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§colliders: Vec<ColliderDesc>§position: [f32; 3]§orientation: [f32; 4]§velocity: [f32; 3]§angular_velocity: [f32; 3]§mass: f32§density: Option<f32>§com: Option<[f32; 3]>§inertia: Option<[f32; 6]>§collision_group: u32§collision_mask: u32§linear_damping: Option<f32>§angular_damping: Option<f32>§gravity_scale: f32§sleep_velocity: Option<f32>§sleep_angular_velocity: Option<f32>§kinematic: bool§ccd: bool

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impl BodyDesc

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pub fn new(collider: ColliderDesc) -> Self

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pub fn collider(self, collider: ColliderDesc) -> Self

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pub fn sphere(radius: f32) -> Self

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pub fn cuboid(half_extents: [f32; 3]) -> Self

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pub fn capsule(radius: f32, half_height: f32) -> Self

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pub fn cylinder(radius: f32, half_height: f32) -> Self

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pub fn static_sphere(radius: f32) -> Self

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pub fn compound(handles: &[ShapeSourceHandle]) -> Self

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pub fn inverse_mass(&self) -> f32

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pub fn position(self, position: [f32; 3]) -> Self

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pub fn restitution(self, restitution: f32) -> Self

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pub fn friction(self, friction: f32) -> Self

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pub fn sensor(self, sensor: bool) -> Self

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pub fn orientation(self, orientation: [f32; 4]) -> Self

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pub fn velocity(self, velocity: [f32; 3]) -> Self

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pub fn angular_velocity(self, angular_velocity: [f32; 3]) -> Self

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pub fn mass(self, mass: f32) -> Self

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pub fn density(self, density: f32) -> Self

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pub fn damping(self, damping: f32) -> Self

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pub fn angular_damping(self, angular_damping: f32) -> Self

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pub fn gravity_scale(self, gravity_scale: f32) -> Self

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pub fn sleep_thresholds(self, velocity: f32, angular_velocity: f32) -> Self

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pub fn com(self, com: [f32; 3]) -> Self

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pub fn inertia(self, inertia: [f32; 6]) -> Self

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pub fn mass_properties( &self, bounds: impl Fn(&Shape) -> Option<([f32; 3], [f32; 3])>, ) -> MassProperties

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pub fn effective_mass( &self, bounds: impl Fn(&Shape) -> Option<([f32; 3], [f32; 3])>, ) -> f32

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pub fn collision_group(self, group: u32) -> Self

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pub fn collision_mask(self, mask: u32) -> Self

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pub fn kinematic(self, kinematic: bool) -> Self

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pub fn ccd(self, ccd: bool) -> Self

Trait Implementations§

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impl Clone for BodyDesc

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fn clone(&self) -> BodyDesc

Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for BodyDesc

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more

Auto Trait Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = !

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, !>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.