pub struct ShaderBinding {
pub group: u32,
pub binding: u32,
pub kind: BindingKind,
pub name: String,
pub element: String,
}Fields§
§group: u32§binding: u32§kind: BindingKind§name: String§element: StringTrait Implementations§
Source§impl Clone for ShaderBinding
impl Clone for ShaderBinding
Source§fn clone(&self) -> ShaderBinding
fn clone(&self) -> ShaderBinding
Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for ShaderBinding
impl Debug for ShaderBinding
impl Eq for ShaderBinding
Source§impl PartialEq for ShaderBinding
impl PartialEq for ShaderBinding
impl StructuralPartialEq for ShaderBinding
Auto Trait Implementations§
impl Freeze for ShaderBinding
impl RefUnwindSafe for ShaderBinding
impl Send for ShaderBinding
impl Sync for ShaderBinding
impl Unpin for ShaderBinding
impl UnsafeUnpin for ShaderBinding
impl UnwindSafe for ShaderBinding
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
impl<ST, DT> CastableFrom<ST, Initialized, Initialized> for DT
impl<ST, DT> CastableFrom<ST, Uninit, Uninit> for DT
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
Source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
Source§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Compare self to
key and return true if they are equal.