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Character

Struct Character 

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pub struct Character { /* private fields */ }

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impl Character

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pub fn spawn(world: &mut World, position: [f32; 3], desc: CharacterDesc) -> Self

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pub fn step( &mut self, world: &mut World, dt: f32, move_dir: [f32; 3], jump: bool, )

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pub fn body(&self) -> BodyHandle

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pub fn position(&self) -> [f32; 3]

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pub fn grounded(&self) -> bool

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pub fn vertical_speed(&self) -> f32

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