pub struct FrameCounts {
pub dynamic_bodies: u32,
pub bodies: u32,
pub body_ids: u32,
pub colliders: u32,
pub constraints: u32,
pub particles: u32,
pub elements: u32,
pub attachments: u32,
pub soft_bodies: u32,
}Fields§
§dynamic_bodies: u32§bodies: u32§body_ids: u32§colliders: u32§constraints: u32§particles: u32§elements: u32§attachments: u32§soft_bodies: u32Trait Implementations§
Source§impl Clone for FrameCounts
impl Clone for FrameCounts
Source§fn clone(&self) -> FrameCounts
fn clone(&self) -> FrameCounts
Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreimpl Copy for FrameCounts
Source§impl Debug for FrameCounts
impl Debug for FrameCounts
Source§impl Default for FrameCounts
impl Default for FrameCounts
Source§fn default() -> FrameCounts
fn default() -> FrameCounts
Returns the “default value” for a type. Read more
impl Eq for FrameCounts
Source§impl PartialEq for FrameCounts
impl PartialEq for FrameCounts
impl StructuralPartialEq for FrameCounts
Auto Trait Implementations§
impl Freeze for FrameCounts
impl RefUnwindSafe for FrameCounts
impl Send for FrameCounts
impl Sync for FrameCounts
impl Unpin for FrameCounts
impl UnsafeUnpin for FrameCounts
impl UnwindSafe for FrameCounts
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more