#[repr(C)]pub struct BodyEditRecord {
pub kind: u32,
pub mask: u32,
pub _pad0: u32,
pub _pad1: u32,
pub state: BodyStateRecord,
}Fields§
§kind: u32§mask: u32§_pad0: u32§_pad1: u32§state: BodyStateRecordImplementations§
Source§impl BodyEditRecord
impl BodyEditRecord
pub fn patch(mask: u32, state: BodyStateRecord) -> Self
pub fn force(force: [f32; 3]) -> Self
pub fn force_at_point(force: [f32; 3], point: [f32; 3]) -> Self
pub fn torque(torque: [f32; 3]) -> Self
pub fn impulse(impulse: [f32; 3]) -> Self
pub fn impulse_at_point(impulse: [f32; 3], point: [f32; 3]) -> Self
pub fn angular_impulse(impulse: [f32; 3]) -> Self
pub fn sleep() -> Self
pub fn wake() -> Self
Trait Implementations§
Source§impl Clone for BodyEditRecord
impl Clone for BodyEditRecord
Source§fn clone(&self) -> BodyEditRecord
fn clone(&self) -> BodyEditRecord
Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreimpl Copy for BodyEditRecord
Source§impl Debug for BodyEditRecord
impl Debug for BodyEditRecord
Source§impl PartialEq for BodyEditRecord
impl PartialEq for BodyEditRecord
impl Pod for BodyEditRecord
Source§impl StreamRecord for BodyEditRecord
impl StreamRecord for BodyEditRecord
impl StructuralPartialEq for BodyEditRecord
Auto Trait Implementations§
impl Freeze for BodyEditRecord
impl RefUnwindSafe for BodyEditRecord
impl Send for BodyEditRecord
impl Sync for BodyEditRecord
impl Unpin for BodyEditRecord
impl UnsafeUnpin for BodyEditRecord
impl UnwindSafe for BodyEditRecord
Blanket Implementations§
impl<T> AnyBitPattern for Twhere
T: Pod,
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CheckedBitPattern for Twhere
T: AnyBitPattern,
impl<T> CheckedBitPattern for Twhere
T: AnyBitPattern,
Source§type Bits = T
type Bits = T
Self must have the same layout as the specified Bits except for
the possible invalid bit patterns being checked during
is_valid_bit_pattern.Source§fn is_valid_bit_pattern(_bits: &T) -> bool
fn is_valid_bit_pattern(_bits: &T) -> bool
If this function returns true, then it must be valid to reinterpret
bits
as &Self.