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Vector3D

Struct Vector3D 

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pub struct Vector3D(/* private fields */);
Expand description

A 3D vector, commonly used for positions.

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impl Vector3D

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pub fn new(x: f64, y: f64, z: f64) -> Self

Creates a new Vector3D with the given x, y, z components.

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pub fn zeros() -> Self

Creates a zero vector.

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pub fn as_slice(&self) -> &[f64; 3]

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pub fn norm(&self) -> f64

Returns the L2 norm of the vector.

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pub fn x() -> Self

Returns the x unit vector, that is (1, 0, 0).

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pub fn y() -> Self

Returns the y unit vector, that is (0, 1, 0).

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pub fn z() -> Self

Returns the z unit vector, that is (0, 0, 1).

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pub fn cross(&self, other: &Vector3D) -> Vector3D

Computes the cross product of two 3D vectors.

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pub fn dot(&self, other: &Vector3D) -> f64

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impl Add for Vector3D

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type Output = Vector3D

The resulting type after applying the + operator.
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fn add(self, rhs: Self) -> Self::Output

Performs the + operation. Read more
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impl Clone for Vector3D

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fn clone(&self) -> Vector3D

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for Vector3D

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for Vector3D

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fn default() -> Vector3D

Returns the “default value” for a type. Read more
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impl Mul<&Vector3D> for &Symmetric3

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type Output = Vector3D

The resulting type after applying the * operator.
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fn mul(self, rhs: &Vector3D) -> Self::Output

Performs the * operation. Read more
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impl Mul<&Vector3D> for SpatialRotation

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type Output = Vector3D

The resulting type after applying the * operator.
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fn mul(self, rhs: &Vector3D) -> Self::Output

Performs the * operation. Read more
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impl Mul<&Vector3D> for f64

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type Output = Vector3D

The resulting type after applying the * operator.
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fn mul(self, rhs: &Vector3D) -> Self::Output

Performs the * operation. Read more
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impl Mul<Vector3D> for f64

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type Output = Vector3D

The resulting type after applying the * operator.
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fn mul(self, rhs: Vector3D) -> Self::Output

Performs the * operation. Read more
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impl Mul<f64> for &Vector3D

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type Output = Vector3D

The resulting type after applying the * operator.
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fn mul(self, rhs: f64) -> Self::Output

Performs the * operation. Read more
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impl Mul<f64> for Vector3D

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type Output = Vector3D

The resulting type after applying the * operator.
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fn mul(self, rhs: f64) -> Self::Output

Performs the * operation. Read more
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impl Mul for Vector3D

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type Output = Vector3D

The resulting type after applying the * operator.
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fn mul(self, rhs: Self) -> Self::Output

Performs the * operation. Read more
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impl Neg for Vector3D

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type Output = Vector3D

The resulting type after applying the - operator.
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fn neg(self) -> Self::Output

Performs the unary - operation. Read more
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impl PartialEq for Vector3D

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fn eq(&self, other: &Vector3D) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Sub for Vector3D

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type Output = Vector3D

The resulting type after applying the - operator.
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fn sub(self, rhs: Self) -> Self::Output

Performs the - operation. Read more
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impl Copy for Vector3D

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impl StructuralPartialEq for Vector3D

Auto Trait Implementations§

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> Same for T

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type Output = T

Should always be Self
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impl<SS, SP> SupersetOf<SS> for SP
where SS: SubsetOf<SP>,

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fn to_subset(&self) -> Option<SS>

The inverse inclusion map: attempts to construct self from the equivalent element of its superset. Read more
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fn is_in_subset(&self) -> bool

Checks if self is actually part of its subset T (and can be converted to it).
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fn to_subset_unchecked(&self) -> SS

Use with care! Same as self.to_subset but without any property checks. Always succeeds.
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fn from_subset(element: &SS) -> SP

The inclusion map: converts self to the equivalent element of its superset.
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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<V, T> VZip<V> for T
where V: MultiLane<T>,

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fn vzip(self) -> V

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impl<T> ClosedNeg for T
where T: Neg<Output = T>,

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impl<T> Scalar for T
where T: 'static + Clone + PartialEq + Debug,