pub struct Vector3D(/* private fields */);Expand description
A 3D vector, commonly used for positions.
Implementations§
Source§impl Vector3D
impl Vector3D
Trait Implementations§
Source§impl Mul<&Vector3D> for &Symmetric3
impl Mul<&Vector3D> for &Symmetric3
Source§impl Mul<&Vector3D> for SpatialRotation
impl Mul<&Vector3D> for SpatialRotation
impl Copy for Vector3D
impl StructuralPartialEq for Vector3D
Auto Trait Implementations§
impl Freeze for Vector3D
impl RefUnwindSafe for Vector3D
impl Send for Vector3D
impl Sync for Vector3D
impl Unpin for Vector3D
impl UnwindSafe for Vector3D
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<SS, SP> SupersetOf<SS> for SPwhere
SS: SubsetOf<SP>,
impl<SS, SP> SupersetOf<SS> for SPwhere
SS: SubsetOf<SP>,
Source§fn to_subset(&self) -> Option<SS>
fn to_subset(&self) -> Option<SS>
The inverse inclusion map: attempts to construct
self from the equivalent element of its
superset. Read moreSource§fn is_in_subset(&self) -> bool
fn is_in_subset(&self) -> bool
Checks if
self is actually part of its subset T (and can be converted to it).Source§fn to_subset_unchecked(&self) -> SS
fn to_subset_unchecked(&self) -> SS
Use with care! Same as
self.to_subset but without any property checks. Always succeeds.Source§fn from_subset(element: &SS) -> SP
fn from_subset(element: &SS) -> SP
The inclusion map: converts
self to the equivalent element of its superset.