[−][src]Struct dxplr::d3d11::HullShader
Trait Implementations
impl Clone for HullShader
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pub fn clone(&self) -> HullShader
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pub fn clone_from(&mut self, source: &Self)
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impl Debug for HullShader
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impl IDeviceChild for HullShader
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pub fn get_device(&self) -> Device
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pub fn get_name(&self) -> Result<String, HResult>
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pub fn set_name(&self, name: &str) -> Result<(), HResult>
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impl IHullShader for HullShader
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impl Interface for HullShader
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type APIType = ID3D11HullShader
pub fn new(p: ComPtr<Self::APIType>) -> Self
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pub fn uuidof() -> Guid
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pub fn as_ptr(&self) -> *mut Self::APIType
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pub fn as_com_ptr(&self) -> &ComPtr<Self::APIType>
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pub fn as_unknown(&self) -> *mut IUnknown
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pub fn from_com_ptr(p: ComPtr<Self::APIType>) -> Self
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pub fn query_interface<T: Interface>(&self) -> Result<T, HResult>
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impl Send for HullShader
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impl Sync for HullShader
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Auto Trait Implementations
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
pub fn borrow_mut(&mut self) -> &mut T
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> ToOwned for T where
T: Clone,
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T: Clone,
type Owned = T
The resulting type after obtaining ownership.
pub fn to_owned(&self) -> T
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pub fn clone_into(&self, target: &mut T)
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impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
pub fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,