Struct dxlib::ext::shader::GeometryShader

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pub struct GeometryShader {
    pub d: bool,
    pub h: i32,
}
Expand description

GeometryShader

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§d: bool

to be disposed

§h: i32

handle

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impl GeometryShader

GeometryShader

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pub fn load(n: &String) -> Self

load

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pub fn set_shader(&self)

set shader

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impl Drop for GeometryShader

Drop for GeometryShader

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fn drop(&mut self)

drop

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impl Tr for GeometryShader

Tr for GeometryShader

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impl Ts for GeometryShader

Ts for GeometryShader

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fn set_const(&self, cb: &ConstantBuffer) -> i32

for DX11

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fn get_const_default_param_f_to_shader(&self, n: &str) -> *const FLOAT4

must end 0 (for DX9)
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fn get_const_default_param_f_to_shader_with_str_len( &self, n: &str, l: usize ) -> *const FLOAT4

with len (for DX9)
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fn get_const_index_to_shader(&self, n: &str) -> i32

must end 0 (for DX9)
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fn get_const_index_to_shader_with_str_len(&self, n: &str, l: usize) -> i32

with len (for DX9)
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fn get_const_count_to_shader(&self, n: &str) -> i32

must end 0 (for DX9)
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fn get_const_count_to_shader_with_str_len(&self, n: &str, l: usize) -> i32

with len (for DX9)

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.