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Subobject

Enum Subobject 

Source
pub enum Subobject {
    StateObjectConfig {
        name: String,
        flags: u32,
    },
    GlobalRootSignature {
        name: String,
        signature: Vec<u8>,
    },
    LocalRootSignature {
        name: String,
        signature: Vec<u8>,
    },
    ExportsAssociation {
        name: String,
        subobject: String,
        exports: Vec<String>,
    },
    ShaderConfig {
        name: String,
        max_payload_bytes: u32,
        max_attribute_bytes: u32,
    },
    PipelineConfig {
        name: String,
        max_recursion_depth: u32,
    },
    HitGroup {
        name: String,
        kind: u32,
        any_hit: Option<String>,
        closest_hit: Option<String>,
        intersection: Option<String>,
    },
    PipelineConfig1 {
        name: String,
        max_recursion_depth: u32,
        flags: u32,
    },
}
Expand description

A subobject record of the table, by its kind, with its stored numbers. A string reference that is none (all ones, or an empty string) is None.

Variants§

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StateObjectConfig

Kind 0: the state object’s flags (D3D12_STATE_OBJECT_FLAGS).

Fields

§name: String

The subobject’s name.

§flags: u32

The flags as stored.

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GlobalRootSignature

Kind 1: a root signature as D3D serialised it, its bytes from the raw bytes part.

Fields

§name: String

The subobject’s name.

§signature: Vec<u8>

The serialised root signature.

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LocalRootSignature

Kind 2: a local root signature, as kind 1.

Fields

§name: String

The subobject’s name.

§signature: Vec<u8>

The serialised root signature.

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ExportsAssociation

Kind 8: the subobject named, associated with these exports.

Fields

§name: String

The subobject’s name.

§subobject: String

The name of the subobject associated.

§exports: Vec<String>

The exports it is associated with.

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ShaderConfig

Kind 9: the largest payload and hit attributes.

Fields

§name: String

The subobject’s name.

§max_payload_bytes: u32

The largest ray payload in bytes.

§max_attribute_bytes: u32

The largest hit attribute structure in bytes.

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PipelineConfig

Kind 10: the deepest recursion.

Fields

§name: String

The subobject’s name.

§max_recursion_depth: u32

The deepest ray recursion.

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HitGroup

Kind 11: a hit group; kind is its D3D12_HIT_GROUP_TYPE (0 triangles, 1 procedural primitives).

Fields

§name: String

The subobject’s name.

§kind: u32

The hit group type.

§any_hit: Option<String>

The any-hit shader’s name, where it has one.

§closest_hit: Option<String>

The closest-hit shader’s name, where it has one.

§intersection: Option<String>

The intersection shader’s name, where it has one.

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PipelineConfig1

Kind 12: the deepest recursion and the pipeline flags (D3D12_RAYTRACING_PIPELINE_FLAGS).

Fields

§name: String

The subobject’s name.

§max_recursion_depth: u32

The deepest ray recursion.

§flags: u32

The pipeline flags as stored.

Trait Implementations§

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impl Clone for Subobject

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fn clone(&self) -> Self

Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for Subobject

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Eq for Subobject

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impl PartialEq for Subobject

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fn eq(&self, other: &Self) -> bool

Equality operator ==. Read more
1.0.0 (const: unstable) · Source§

fn ne(&self, other: &Rhs) -> bool

Inequality operator !=. Read more
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impl StructuralPartialEq for Subobject

Auto Trait Implementations§

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<ST, DT> CastableFrom<ST, Initialized, Initialized> for DT
where ST: ?Sized, DT: ?Sized,

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impl<ST, DT> CastableFrom<ST, Uninit, Uninit> for DT
where ST: ?Sized, DT: ?Sized,

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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> Read<Exclusive, BecauseExclusive> for T
where T: ?Sized,

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = !

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, !>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.