pub struct StrategyCommand;Implementations§
Source§impl StrategyCommand
impl StrategyCommand
pub fn inspect_worktree(path: &Path, json: bool) -> Result<String>
pub fn claim( project_root: &Path, lane: u8, pass: u32, worker_id: &str, scope: &str, next_action: &str, json: bool, ) -> Result<String>
pub fn peek_state( state_dir: PathBuf, scope: &str, max_lanes: u8, max_passes: u32, json: bool, ) -> Result<String>
pub fn peek_state_with_options( state_dir: PathBuf, scope: &str, max_lanes: u8, max_passes: u32, json: bool, options: StrategyStateOptions, ) -> Result<String>
pub fn claim_state( state_dir: PathBuf, scope: &str, max_lanes: u8, max_passes: u32, worker_id: &str, json: bool, ) -> Result<String>
pub fn claim_state_with_options( state_dir: PathBuf, scope: &str, max_lanes: u8, max_passes: u32, worker_id: &str, json: bool, options: StrategyStateOptions, ) -> Result<String>
pub fn next_state( state_dir: PathBuf, scope: &str, max_lanes: u8, max_passes: u32, worker_id: &str, json: bool, ) -> Result<String>
pub fn next_state_with_options( state_dir: PathBuf, scope: &str, max_lanes: u8, max_passes: u32, worker_id: &str, json: bool, options: StrategyStateOptions, ) -> Result<String>
pub fn next_state_with_handoff_options( state_dir: PathBuf, scope: &str, max_lanes: u8, max_passes: u32, worker_id: &str, receipt_path: &Path, next_action: &str, json: bool, options: StrategyStateOptions, ) -> Result<String>
pub fn release_state( state_dir: PathBuf, scope: &str, max_lanes: u8, max_passes: u32, worker_id: &str, json: bool, ) -> Result<String>
pub fn release_state_with_options( state_dir: PathBuf, scope: &str, max_lanes: u8, max_passes: u32, worker_id: &str, json: bool, options: StrategyStateOptions, ) -> Result<String>
pub fn complete_state( _state_dir: PathBuf, _scope: &str, _max_lanes: u8, _max_passes: u32, _worker_id: &str, _json: bool, ) -> Result<String>
pub fn complete_state_with_receipt( state_dir: PathBuf, scope: &str, max_lanes: u8, max_passes: u32, worker_id: &str, receipt_path: &Path, json: bool, ) -> Result<String>
pub fn complete_state_with_receipt_options( state_dir: PathBuf, scope: &str, max_lanes: u8, max_passes: u32, worker_id: &str, receipt_path: &Path, json: bool, options: StrategyStateOptions, ) -> Result<String>
Source§impl StrategyCommand
impl StrategyCommand
pub fn receipt_state_with_options( state_dir: PathBuf, scope: &str, max_lanes: u8, max_passes: u32, worker_id: &str, summary: &str, class: VerificationClass, program: &str, args: &[String], receipt_path: &Path, json: bool, options: StrategyStateOptions, ) -> Result<String>
pub fn receipt_state_with_execution_options( state_dir: PathBuf, scope: &str, max_lanes: u8, max_passes: u32, worker_id: &str, summary: &str, class: VerificationClass, program: &str, args: &[String], receipt_path: &Path, json: bool, execution: StrategyReceiptExecutionOptions, options: StrategyStateOptions, ) -> Result<String>
Auto Trait Implementations§
impl Freeze for StrategyCommand
impl RefUnwindSafe for StrategyCommand
impl Send for StrategyCommand
impl Sync for StrategyCommand
impl Unpin for StrategyCommand
impl UnsafeUnpin for StrategyCommand
impl UnwindSafe for StrategyCommand
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