#[non_exhaustive]pub enum PlayerVerifyStatus {
Ok,
Error,
Reserved(u8),
}Expand description
player_verify_status values (Table 51).
Variants (Non-exhaustive)§
This enum is marked as non-exhaustive
Non-exhaustive enums could have additional variants added in future. Therefore, when matching against variants of non-exhaustive enums, an extra wildcard arm must be added to account for any future variants.
Ok
0x00 — OK, service playback is possible.
Error
0x01 — Error, service playback is not possible.
Reserved(u8)
Reserved (0x02–0xFF).
Implementations§
Trait Implementations§
Source§impl Clone for PlayerVerifyStatus
impl Clone for PlayerVerifyStatus
Source§fn clone(&self) -> PlayerVerifyStatus
fn clone(&self) -> PlayerVerifyStatus
Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreimpl Copy for PlayerVerifyStatus
Source§impl Debug for PlayerVerifyStatus
impl Debug for PlayerVerifyStatus
Source§impl Display for PlayerVerifyStatus
impl Display for PlayerVerifyStatus
impl Eq for PlayerVerifyStatus
Source§impl PartialEq for PlayerVerifyStatus
impl PartialEq for PlayerVerifyStatus
Source§fn eq(&self, other: &PlayerVerifyStatus) -> bool
fn eq(&self, other: &PlayerVerifyStatus) -> bool
Tests for
self and other values to be equal, and is used by ==.Source§impl Serialize for PlayerVerifyStatus
impl Serialize for PlayerVerifyStatus
impl StructuralPartialEq for PlayerVerifyStatus
Auto Trait Implementations§
impl Freeze for PlayerVerifyStatus
impl RefUnwindSafe for PlayerVerifyStatus
impl Send for PlayerVerifyStatus
impl Sync for PlayerVerifyStatus
impl Unpin for PlayerVerifyStatus
impl UnsafeUnpin for PlayerVerifyStatus
impl UnwindSafe for PlayerVerifyStatus
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more