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JitterStrategy

Enum JitterStrategy 

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pub enum JitterStrategy {
    None,
    Full,
    Half,
}
Expand description

Jitter strategy for retry delays.

Jitter adds randomness to retry delays to prevent thundering herd problems when many executions retry simultaneously.

§Variants

  • None — Use the exact calculated delay (no jitter).
  • Full — Random delay in [0, calculated_delay].
  • Half — Random delay in [calculated_delay/2, calculated_delay].

§Example

use durable_execution_sdk::config::JitterStrategy;

let none = JitterStrategy::None;
assert_eq!(none.apply(10.0, 1), 10.0);

let full = JitterStrategy::Full;
let jittered = full.apply(10.0, 1);
assert!(jittered >= 0.0 && jittered <= 10.0);

let half = JitterStrategy::Half;
let jittered = half.apply(10.0, 1);
assert!(jittered >= 5.0 && jittered <= 10.0);

Variants§

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None

No jitter — use exact calculated delay.

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Full

Full jitter — random delay in [0, calculated_delay].

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Half

Half jitter — random delay in [calculated_delay/2, calculated_delay].

Implementations§

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impl JitterStrategy

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pub fn apply(&self, delay_secs: f64, attempt: u32) -> f64

Applies jitter to a delay value in seconds.

Uses a deterministic seed derived from the attempt number via blake2b hashing. This makes jitter replay-safe since the same attempt always produces the same jittered value.

§Arguments
  • delay_secs - The base delay in seconds
  • attempt - The retry attempt number (used as seed for deterministic randomness)
§Returns

The jittered delay in seconds:

  • None: returns delay_secs exactly
  • Full: returns a value in [0, delay_secs]
  • Half: returns a value in [delay_secs/2, delay_secs]

Trait Implementations§

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impl Clone for JitterStrategy

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fn clone(&self) -> JitterStrategy

Returns a duplicate of the value. Read more
1.0.0 · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for JitterStrategy

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for JitterStrategy

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fn default() -> JitterStrategy

Returns the “default value” for a type. Read more
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impl PartialEq for JitterStrategy

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fn eq(&self, other: &JitterStrategy) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Copy for JitterStrategy

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impl Eq for JitterStrategy

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impl StructuralPartialEq for JitterStrategy

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