pub struct Shader<I, S> { /* private fields */ }Expand description
The shader type.
Can be created using the context’s make_shader function.
Implementations§
Auto Trait Implementations§
impl<I, S> Freeze for Shader<I, S>
impl<I, S> !RefUnwindSafe for Shader<I, S>
impl<I, S> Send for Shader<I, S>
impl<I, S> Sync for Shader<I, S>
impl<I, S> Unpin for Shader<I, S>
impl<I, S> !UnwindSafe for Shader<I, S>
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more