Struct RenderBuffer

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pub struct RenderBuffer<U, V> { /* private fields */ }
Expand description

Pair of color and depth buffer.

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impl<U, V> RenderBuffer<U, V>

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pub fn new(color: Texture2d<U>, depth: Texture2d<V>) -> Self
where U: Render, V: Render,

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pub fn size(&self) -> Size

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pub fn color(&self) -> &Texture2d<U>

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pub fn depth(&self) -> &Texture2d<V>

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impl<U, V> AsTarget for RenderBuffer<U, V>
where U: Render, V: Render,

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fn as_target(&self) -> Target<'_>

Auto Trait Implementations§

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impl<U, V> Freeze for RenderBuffer<U, V>
where U: Freeze, V: Freeze,

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impl<U, V> !RefUnwindSafe for RenderBuffer<U, V>

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impl<U, V> Send for RenderBuffer<U, V>
where U: Send, V: Send,

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impl<U, V> Sync for RenderBuffer<U, V>
where U: Sync, V: Sync,

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impl<U, V> Unpin for RenderBuffer<U, V>
where U: Unpin, V: Unpin,

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impl<U, V> !UnwindSafe for RenderBuffer<U, V>

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<T> WasmNotSend for T
where T: Send,

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impl<T> WasmNotSendSync for T

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impl<T> WasmNotSync for T
where T: Sync,