Struct dunge::InitialState
source · pub struct InitialState<'a> {
pub title: &'a str,
pub mode: WindowMode,
pub show_cursor: bool,
}Expand description
The initial window state.
Fields§
§title: &'a str§mode: WindowMode§show_cursor: boolTrait Implementations§
source§impl<'a> Clone for InitialState<'a>
impl<'a> Clone for InitialState<'a>
source§fn clone(&self) -> InitialState<'a>
fn clone(&self) -> InitialState<'a>
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moresource§impl Default for InitialState<'_>
impl Default for InitialState<'_>
impl<'a> Copy for InitialState<'a>
Auto Trait Implementations§
impl<'a> RefUnwindSafe for InitialState<'a>
impl<'a> Send for InitialState<'a>
impl<'a> Sync for InitialState<'a>
impl<'a> Unpin for InitialState<'a>
impl<'a> UnwindSafe for InitialState<'a>
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more