The frame’s active layer.
The layer builder. It creates a configured
ActiveLayer.
The render canvas.
A linear RGB(A) color.
The application context.
The type that represented a current frame
and creates new
layers.
Describes frame parameters.
Shader global variables.
The render context info.
The initial window state.
The instance defining a transform of drawable objects.
The instance defining a color of drawable objects.
The drawable layer of the
frame.
Builds new layer with specific parameters.
Shader lights.
The mesh object.
A data struct for a mesh creation.
The instance color model.
The instance transform model.
Orthographic projection.
Perspective projection.
The frame post-effect.
The shader scheme.
Light source parameters.
Parameters of the light space.
A data struct for a light space creation.
Shader light spaces.
The texture object.
A data struct for a texture creation.
Shader textures.
An instance transform.
The camera view.
The view handle. This allows to update
views remotely.