pub struct GameList {
pub games: Vec<Game>,
}Fields§
§games: Vec<Game>Implementations§
Trait Implementations§
Source§impl<'de> Deserialize<'de> for GameList
impl<'de> Deserialize<'de> for GameList
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Auto Trait Implementations§
impl Freeze for GameList
impl RefUnwindSafe for GameList
impl Send for GameList
impl Sync for GameList
impl Unpin for GameList
impl UnwindSafe for GameList
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more