pub struct UnrealEngineInfo {
pub engine_name: String,
pub engine_version: String,
pub capture_tool: String,
pub project_path: Option<String>,
pub capture_script: Option<String>,
pub real_engine_capture: bool,
}Fields§
§engine_name: String§engine_version: String§capture_tool: String§project_path: Option<String>§capture_script: Option<String>§real_engine_capture: boolTrait Implementations§
Source§impl Clone for UnrealEngineInfo
impl Clone for UnrealEngineInfo
Source§fn clone(&self) -> UnrealEngineInfo
fn clone(&self) -> UnrealEngineInfo
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for UnrealEngineInfo
impl Debug for UnrealEngineInfo
Source§impl<'de> Deserialize<'de> for UnrealEngineInfo
impl<'de> Deserialize<'de> for UnrealEngineInfo
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Auto Trait Implementations§
impl Freeze for UnrealEngineInfo
impl RefUnwindSafe for UnrealEngineInfo
impl Send for UnrealEngineInfo
impl Sync for UnrealEngineInfo
impl Unpin for UnrealEngineInfo
impl UnsafeUnpin for UnrealEngineInfo
impl UnwindSafe for UnrealEngineInfo
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more