pub struct SceneSequence {Show 16 fields
pub config: SceneConfig,
pub scenario_id: ScenarioId,
pub scenario_title: String,
pub scenario_description: String,
pub expectation: ScenarioExpectation,
pub support_category: ScenarioSupportCategory,
pub roi_note: String,
pub sampling_taxonomy: String,
pub realism_stress: bool,
pub competitive_baseline_case: bool,
pub bounded_loss_disclosure: bool,
pub demo_b_taxonomy: String,
pub onset_frame: usize,
pub target_label: String,
pub target_mask: Vec<bool>,
pub frames: Vec<SceneFrame>,
}Fields§
§config: SceneConfig§scenario_id: ScenarioId§scenario_title: String§scenario_description: String§expectation: ScenarioExpectation§support_category: ScenarioSupportCategory§roi_note: String§sampling_taxonomy: String§realism_stress: bool§competitive_baseline_case: bool§bounded_loss_disclosure: bool§demo_b_taxonomy: String§onset_frame: usize§target_label: String§target_mask: Vec<bool>§frames: Vec<SceneFrame>Trait Implementations§
Source§impl Clone for SceneSequence
impl Clone for SceneSequence
Source§fn clone(&self) -> SceneSequence
fn clone(&self) -> SceneSequence
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreAuto Trait Implementations§
impl Freeze for SceneSequence
impl RefUnwindSafe for SceneSequence
impl Send for SceneSequence
impl Sync for SceneSequence
impl Unpin for SceneSequence
impl UnsafeUnpin for SceneSequence
impl UnwindSafe for SceneSequence
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more