pub struct UnrealFrameBuffers {Show 16 fields
pub current_color: BufferReference,
pub previous_color: BufferReference,
pub history_color: Option<BufferReference>,
pub motion_vectors: BufferReference,
pub current_depth: BufferReference,
pub previous_depth: BufferReference,
pub history_depth: Option<BufferReference>,
pub current_normals: BufferReference,
pub previous_normals: BufferReference,
pub history_normals: Option<BufferReference>,
pub metadata: BufferReference,
pub host_output: Option<BufferReference>,
pub reference_color: Option<BufferReference>,
pub roi_mask: Option<BufferReference>,
pub disocclusion_mask: Option<BufferReference>,
pub reactive_mask: Option<BufferReference>,
}Fields§
§current_color: BufferReference§previous_color: BufferReference§history_color: Option<BufferReference>§motion_vectors: BufferReference§current_depth: BufferReference§previous_depth: BufferReference§history_depth: Option<BufferReference>§current_normals: BufferReference§previous_normals: BufferReference§history_normals: Option<BufferReference>§metadata: BufferReference§host_output: Option<BufferReference>§reference_color: Option<BufferReference>§roi_mask: Option<BufferReference>§disocclusion_mask: Option<BufferReference>§reactive_mask: Option<BufferReference>Trait Implementations§
Source§impl Clone for UnrealFrameBuffers
impl Clone for UnrealFrameBuffers
Source§fn clone(&self) -> UnrealFrameBuffers
fn clone(&self) -> UnrealFrameBuffers
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for UnrealFrameBuffers
impl Debug for UnrealFrameBuffers
Source§impl<'de> Deserialize<'de> for UnrealFrameBuffers
impl<'de> Deserialize<'de> for UnrealFrameBuffers
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Auto Trait Implementations§
impl Freeze for UnrealFrameBuffers
impl RefUnwindSafe for UnrealFrameBuffers
impl Send for UnrealFrameBuffers
impl Sync for UnrealFrameBuffers
impl Unpin for UnrealFrameBuffers
impl UnsafeUnpin for UnrealFrameBuffers
impl UnwindSafe for UnrealFrameBuffers
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more