pub struct Context { /* private fields */ }
Expand description
A collection of the various systems of the game engine. This will be passed to each call into the actual game.
Trait Implementations§
Auto Trait Implementations§
impl !Freeze for Context
impl !RefUnwindSafe for Context
impl !Send for Context
impl !Sync for Context
impl Unpin for Context
impl !UnwindSafe for Context
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more