Struct druid::Vec2

pub struct Vec2 {
    pub x: f64,
    pub y: f64,
}
Expand description

A 2D vector.

This is intended primarily for a vector in the mathematical sense, but it can be interpreted as a translation, and converted to and from a point (vector relative to the origin) and size.

Fields§

§x: f64

The x-coordinate.

§y: f64

The y-coordinate.

Implementations§

The vector (0, 0).

Create a new vector.

Convert this vector into a Point.

Convert this vector into a Size.

Dot product of two vectors.

Cross product of two vectors.

This is signed so that (0, 1) × (1, 0) = 1.

Magnitude of vector.

Magnitude squared of vector.

Angle of vector.

If the vector is interpreted as a complex number, this is the argument. The angle is expressed in radians.

A unit vector of the given angle.

With th at zero, the result is the positive X unit vector, and at π/2, it is the positive Y unit vector. The angle is expressed in radians.

Thus, in a Y-down coordinate system (as is common for graphics), it is a clockwise rotation, and in Y-up (traditional for math), it is anti-clockwise. This convention is consistent with Affine::rotate.

Linearly interpolate between two vectors.

Returns a vector of magnitude 1.0 with the same angle as self; i.e. a unit/direction vector.

This produces NaN values when the magnitude is 0.

Returns a new Vec2, with x and y rounded to the nearest integer.

Examples
use kurbo::Vec2;
let a = Vec2::new(3.3, 3.6).round();
let b = Vec2::new(3.0, -3.1).round();
assert_eq!(a.x, 3.0);
assert_eq!(a.y, 4.0);
assert_eq!(b.x, 3.0);
assert_eq!(b.y, -3.0);

Returns a new Vec2, with x and y rounded up to the nearest integer, unless they are already an integer.

Examples
use kurbo::Vec2;
let a = Vec2::new(3.3, 3.6).ceil();
let b = Vec2::new(3.0, -3.1).ceil();
assert_eq!(a.x, 4.0);
assert_eq!(a.y, 4.0);
assert_eq!(b.x, 3.0);
assert_eq!(b.y, -3.0);

Returns a new Vec2, with x and y rounded down to the nearest integer, unless they are already an integer.

Examples
use kurbo::Vec2;
let a = Vec2::new(3.3, 3.6).floor();
let b = Vec2::new(3.0, -3.1).floor();
assert_eq!(a.x, 3.0);
assert_eq!(a.y, 3.0);
assert_eq!(b.x, 3.0);
assert_eq!(b.y, -4.0);

Returns a new Vec2, with x and y rounded away from zero to the nearest integer, unless they are already an integer.

Examples
use kurbo::Vec2;
let a = Vec2::new(3.3, 3.6).expand();
let b = Vec2::new(3.0, -3.1).expand();
assert_eq!(a.x, 4.0);
assert_eq!(a.y, 4.0);
assert_eq!(b.x, 3.0);
assert_eq!(b.y, -4.0);

Returns a new Vec2, with x and y rounded towards zero to the nearest integer, unless they are already an integer.

Examples
use kurbo::Vec2;
let a = Vec2::new(3.3, 3.6).trunc();
let b = Vec2::new(3.0, -3.1).trunc();
assert_eq!(a.x, 3.0);
assert_eq!(a.y, 3.0);
assert_eq!(b.x, 3.0);
assert_eq!(b.y, -3.0);

Is this Vec2 finite?

Is this Vec2 NaN?

Trait Implementations§

The resulting type after applying the + operator.
Performs the + operation. Read more
The resulting type after applying the + operator.
Performs the + operation. Read more
The resulting type after applying the + operator.
Performs the + operation. Read more

In this context adding a Vec2 applies the corresponding translation to the ellipse.

The resulting type after applying the + operator.
The resulting type after applying the + operator.
Performs the + operation. Read more
The resulting type after applying the + operator.
Performs the + operation. Read more
The resulting type after applying the + operator.
Performs the + operation. Read more
The resulting type after applying the + operator.
Performs the + operation. Read more
The resulting type after applying the + operator.
Performs the + operation. Read more
The resulting type after applying the + operator.
Performs the + operation. Read more
Performs the += operation. Read more
Performs the += operation. Read more
Performs the += operation. Read more
Performs the += operation. Read more
Returns a copy of the value. Read more
Performs copy-assignment from source. Read more
Determine whether two values are the same. Read more
Formats the value using the given formatter. Read more
Returns the “default value” for a type. Read more
Formats the value using the given formatter. Read more

Note: division by a scalar is implemented by multiplying by the reciprocal.

This is more efficient but has different roundoff behavior than division.

The resulting type after applying the / operator.
Performs the /= operation. Read more
Converts to this type from the input type.
The resulting type after applying the * operator.
Performs the * operation. Read more
Performs the *= operation. Read more
The resulting type after applying the - operator.
Performs the unary - operation. Read more
This method tests for self and other values to be equal, and is used by ==.
This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
Performs the conversion.
Performs the conversion.
Performs the conversion.
Performs the conversion.

Converts a Vec2 from display points into pixels, using the x axis scale factor for x and the y axis scale factor for y.

Converts a Vec2 from pixels into display points, using the x axis scale factor for x and the y axis scale factor for y.

The resulting type after applying the - operator.
Performs the - operation. Read more
The resulting type after applying the - operator.
Performs the - operation. Read more

In this context subtracting a Vec2 applies the corresponding translation to the ellipse.

The resulting type after applying the - operator.
The resulting type after applying the - operator.
Performs the - operation. Read more
The resulting type after applying the - operator.
Performs the - operation. Read more
The resulting type after applying the - operator.
Performs the - operation. Read more
The resulting type after applying the - operator.
Performs the - operation. Read more
The resulting type after applying the - operator.
Performs the - operation. Read more
The resulting type after applying the - operator.
Performs the - operation. Read more
Performs the -= operation. Read more
Performs the -= operation. Read more
Performs the -= operation. Read more
Performs the -= operation. Read more

Auto Trait Implementations§

Blanket Implementations§

Gets the TypeId of self. Read more
Immutably borrows from an owned value. Read more
Mutably borrows from an owned value. Read more

Returns the argument unchanged.

Instruments this type with the provided Span, returning an Instrumented wrapper. Read more
Instruments this type with the current Span, returning an Instrumented wrapper. Read more

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

Performs the conversion.
Performs the conversion.
Should always be Self
The resulting type after obtaining ownership.
Creates owned data from borrowed data, usually by cloning. Read more
Uses borrowed data to replace owned data, usually by cloning. Read more
Converts the given value to a String. Read more
The type returned in the event of a conversion error.
Performs the conversion.
The type returned in the event of a conversion error.
Performs the conversion.
Attaches the provided Subscriber to this type, returning a WithDispatch wrapper. Read more
Attaches the current default Subscriber to this type, returning a WithDispatch wrapper. Read more