[][src]Struct druid::WindowDesc

pub struct WindowDesc<T> {
    pub id: WindowId,
    // some fields omitted
}

A description of a window to be instantiated.

This includes a function that can build the root widget, as well as other window properties such as the title.

Fields

id: WindowId

The WindowId that will be assigned to this window.

This can be used to track a window from when it is launched and when it actually connects.

Implementations

impl<T: Data> WindowDesc<T>[src]

pub fn new<W, F>(root: F) -> WindowDesc<T> where
    W: Widget<T> + 'static,
    F: FnOnce() -> W + 'static, 
[src]

Create a new WindowDesc, taking a function that will generate the root Widget for this window.

It is possible that a WindowDesc can be reused to launch multiple windows.

pub fn title(self, title: impl Into<LabelText<T>>) -> Self[src]

Set the title for this window. This is a LabelText; it can be either a String, a LocalizedString, or a closure that computes a string; it will be kept up to date as the application's state changes.

pub fn menu(self, menu: MenuDesc<T>) -> Self[src]

Set the menu for this window.

pub fn window_size(self, size: impl Into<Size>) -> Self[src]

Set the window's initial drawing area size in display points.

You can pass in a tuple (width, height) or a Size, e.g. to create a window with a drawing area 1000dp wide and 500dp high:

This example is not tested
window.window_size((1000.0, 500.0));

The actual window size in pixels will depend on the platform DPI settings.

This should be considered a request to the platform to set the size of the window. The platform might increase the size a tiny bit due to DPI.

pub fn with_min_size(self, size: impl Into<Size>) -> Self[src]

Set the window's minimum drawing area size in display points.

The actual minimum window size in pixels will depend on the platform DPI settings.

This should be considered a request to the platform to set the minimum size of the window. The platform might increase the size a tiny bit due to DPI.

To set the window's initial drawing area size use window_size.

pub fn resizable(self, resizable: bool) -> Self[src]

pub fn show_titlebar(self, show_titlebar: bool) -> Self[src]

Auto Trait Implementations

impl<T> !RefUnwindSafe for WindowDesc<T>

impl<T> !Send for WindowDesc<T>

impl<T> !Sync for WindowDesc<T>

impl<T> Unpin for WindowDesc<T>

impl<T> !UnwindSafe for WindowDesc<T>

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> RoundFrom<T> for T

impl<T, U> RoundInto<U> for T where
    U: RoundFrom<T>, 

impl<T> Same<T> for T

type Output = T

Should always be Self

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.