pub struct Menu(/* private fields */);Expand description
A menu object.
This may be a window menu, an application menu (macOS) or a context (right-click) menu.
§Configuring menus
Currently, a menu and its items cannot be changed once created. If you need to change anything about a menu (for instance, disabling or selecting items) you need to create a new menu with the desired properties.
Implementations§
Source§impl Menu
 
impl Menu
Sourcepub fn new() -> Menu
 
pub fn new() -> Menu
Create a new empty window or application menu.
Examples found in repository?
69fn main() {
70    tracing_subscriber::fmt().init();
71    let app = Application::new().unwrap();
72
73    let mut file_menu = Menu::new();
74    file_menu.add_item(
75        0x100,
76        "E&xit",
77        Some(&HotKey::new(SysMods::Cmd, "q")),
78        None,
79        true,
80    );
81
82    let mut menubar = Menu::new();
83    menubar.add_dropdown(file_menu, "Application", true);
84
85    let mut builder = WindowBuilder::new(app.clone());
86    builder.set_handler(Box::<QuitState>::default());
87    builder.set_title("Quit example");
88    builder.set_menu(menubar);
89
90    let window = builder.build().unwrap();
91    window.show();
92
93    app.run(None);
94}More examples
136fn main() {
137    tracing_subscriber::fmt().init();
138    let mut file_menu = Menu::new();
139    file_menu.add_item(
140        0x100,
141        "E&xit",
142        Some(&HotKey::new(SysMods::Cmd, "q")),
143        None,
144        true,
145    );
146    file_menu.add_item(
147        0x101,
148        "O&pen",
149        Some(&HotKey::new(SysMods::Cmd, "o")),
150        None,
151        true,
152    );
153    file_menu.add_item(
154        0x102,
155        "S&ave",
156        Some(&HotKey::new(SysMods::Cmd, "s")),
157        None,
158        true,
159    );
160    let mut menubar = Menu::new();
161    menubar.add_dropdown(Menu::new(), "Application", true);
162    menubar.add_dropdown(file_menu, "&File", true);
163
164    let app = Application::new().unwrap();
165    let mut builder = WindowBuilder::new(app.clone());
166    builder.set_handler(Box::<HelloState>::default());
167    builder.set_title("Hello example");
168    builder.set_menu(menubar);
169
170    let window = builder.build().unwrap();
171    window.show();
172
173    app.run(None);
174}Sourcepub fn new_for_popup() -> Menu
 
pub fn new_for_popup() -> Menu
Create a new empty context menu.
Some platforms distinguish between these types of menus, and some do not.
Sourcepub fn add_dropdown(&mut self, menu: Menu, text: &str, enabled: bool)
 
pub fn add_dropdown(&mut self, menu: Menu, text: &str, enabled: bool)
Add the provided Menu as a submenu of self, with the provided title.
Examples found in repository?
69fn main() {
70    tracing_subscriber::fmt().init();
71    let app = Application::new().unwrap();
72
73    let mut file_menu = Menu::new();
74    file_menu.add_item(
75        0x100,
76        "E&xit",
77        Some(&HotKey::new(SysMods::Cmd, "q")),
78        None,
79        true,
80    );
81
82    let mut menubar = Menu::new();
83    menubar.add_dropdown(file_menu, "Application", true);
84
85    let mut builder = WindowBuilder::new(app.clone());
86    builder.set_handler(Box::<QuitState>::default());
87    builder.set_title("Quit example");
88    builder.set_menu(menubar);
89
90    let window = builder.build().unwrap();
91    window.show();
92
93    app.run(None);
94}More examples
136fn main() {
137    tracing_subscriber::fmt().init();
138    let mut file_menu = Menu::new();
139    file_menu.add_item(
140        0x100,
141        "E&xit",
142        Some(&HotKey::new(SysMods::Cmd, "q")),
143        None,
144        true,
145    );
146    file_menu.add_item(
147        0x101,
148        "O&pen",
149        Some(&HotKey::new(SysMods::Cmd, "o")),
150        None,
151        true,
152    );
153    file_menu.add_item(
154        0x102,
155        "S&ave",
156        Some(&HotKey::new(SysMods::Cmd, "s")),
157        None,
158        true,
159    );
160    let mut menubar = Menu::new();
161    menubar.add_dropdown(Menu::new(), "Application", true);
162    menubar.add_dropdown(file_menu, "&File", true);
163
164    let app = Application::new().unwrap();
165    let mut builder = WindowBuilder::new(app.clone());
166    builder.set_handler(Box::<HelloState>::default());
167    builder.set_title("Hello example");
168    builder.set_menu(menubar);
169
170    let window = builder.build().unwrap();
171    window.show();
172
173    app.run(None);
174}Sourcepub fn add_item(
    &mut self,
    id: u32,
    text: &str,
    key: Option<&HotKey>,
    selected: Option<bool>,
    enabled: bool,
)
 
pub fn add_item( &mut self, id: u32, text: &str, key: Option<&HotKey>, selected: Option<bool>, enabled: bool, )
Add an item to this menu.
The id should uniquely identify this item. If the user selects this
item, the responsible WinHandler’s command method will
be called with this id. If the enabled argument is false, the menu
item will be grayed out; the hotkey will also be disabled.
If the selected argument is true, the menu will have a checkmark
or platform appropriate equivalent indicating that it is currently selected.
The key argument is an optional HotKey that will be registered
with the system.
Examples found in repository?
69fn main() {
70    tracing_subscriber::fmt().init();
71    let app = Application::new().unwrap();
72
73    let mut file_menu = Menu::new();
74    file_menu.add_item(
75        0x100,
76        "E&xit",
77        Some(&HotKey::new(SysMods::Cmd, "q")),
78        None,
79        true,
80    );
81
82    let mut menubar = Menu::new();
83    menubar.add_dropdown(file_menu, "Application", true);
84
85    let mut builder = WindowBuilder::new(app.clone());
86    builder.set_handler(Box::<QuitState>::default());
87    builder.set_title("Quit example");
88    builder.set_menu(menubar);
89
90    let window = builder.build().unwrap();
91    window.show();
92
93    app.run(None);
94}More examples
136fn main() {
137    tracing_subscriber::fmt().init();
138    let mut file_menu = Menu::new();
139    file_menu.add_item(
140        0x100,
141        "E&xit",
142        Some(&HotKey::new(SysMods::Cmd, "q")),
143        None,
144        true,
145    );
146    file_menu.add_item(
147        0x101,
148        "O&pen",
149        Some(&HotKey::new(SysMods::Cmd, "o")),
150        None,
151        true,
152    );
153    file_menu.add_item(
154        0x102,
155        "S&ave",
156        Some(&HotKey::new(SysMods::Cmd, "s")),
157        None,
158        true,
159    );
160    let mut menubar = Menu::new();
161    menubar.add_dropdown(Menu::new(), "Application", true);
162    menubar.add_dropdown(file_menu, "&File", true);
163
164    let app = Application::new().unwrap();
165    let mut builder = WindowBuilder::new(app.clone());
166    builder.set_handler(Box::<HelloState>::default());
167    builder.set_title("Hello example");
168    builder.set_menu(menubar);
169
170    let window = builder.build().unwrap();
171    window.show();
172
173    app.run(None);
174}Sourcepub fn add_separator(&mut self)
 
pub fn add_separator(&mut self)
Add a separator to the menu.