[][src]Struct druid_shell::windows::dcomp::D3D11Device

pub struct D3D11Device(_);

Methods

impl D3D11Device[src]

pub fn new_simple() -> Result<D3D11Device, HRESULT>[src]

Creates a new device with basic defaults.

pub fn create_d2d1_device(&mut self) -> Result<D2D1Device, HRESULT>[src]

pub fn raw_ptr(&mut self) -> *mut ID3D11Device[src]

Auto Trait Implementations

Blanket Implementations

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T> From<T> for T[src]

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> RoundFrom<T> for T

impl<T, U> RoundInto<U> for T where
    U: RoundFrom<T>,