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LayerPlacement

Struct LayerPlacement 

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#[non_exhaustive]
pub struct LayerPlacement { pub layer: LayerId, pub placement: Placement, pub plane_id: Option<u32>, pub plane_rotation_bits: u64, }
Expand description

One layer’s outcome.

The default is the safe one: unassigned, on no plane. A placement nothing filled in describes a layer that did not reach the screen, which is a smaller claim than naming a plane it does not have.

Fields (Non-exhaustive)§

This struct is marked as non-exhaustive
Non-exhaustive structs could have additional fields added in future. Therefore, non-exhaustive structs cannot be constructed in external crates using the traditional Struct { .. } syntax; cannot be matched against without a wildcard ..; and struct update syntax will not work.
§layer: LayerId

Which layer.

§placement: Placement

How it reached scanout.

§plane_id: Option<u32>

The plane its content scanned out on, or None when unassigned.

For a composited layer this is the canvas plane, not a plane of its own.

§plane_rotation_bits: u64

The assigned plane’s supported rotate/reflect mask, for an AssignedToPlane layer; 0 otherwise.

Lets a producer decide whether its requested angle can land on the plane it was given or needs pre-rotation.

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impl Clone for LayerPlacement

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fn clone(&self) -> Self

Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Copy for LayerPlacement

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impl Debug for LayerPlacement

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for LayerPlacement

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fn default() -> Self

Unassigned, on no plane, for no layer.

Written by hand rather than derived so LayerId does not have to gain a Default it has no use for elsewhere – an id is something the scene hands out, and one a caller could conjure would be a way to address a layer that does not exist.

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impl Eq for LayerPlacement

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impl PartialEq for LayerPlacement

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fn eq(&self, other: &Self) -> bool

Equality operator ==. Read more
1.0.0 (const: unstable) · Source§

fn ne(&self, other: &Rhs) -> bool

Inequality operator !=. Read more
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impl StructuralPartialEq for LayerPlacement

Auto Trait Implementations§

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = !

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, !>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.