#[non_exhaustive]pub enum SceneError {
Suspended,
Source(SourceError),
NotMaster,
DetachPending,
}Expand description
Why a frame could not be built.
Variants (Non-exhaustive)§
This enum is marked as non-exhaustive
Non-exhaustive enums could have additional variants added in future. Therefore, when matching against variants of non-exhaustive enums, an extra wildcard arm must be added to account for any future variants.
Suspended
The scene is suspended after losing DRM master, and short-circuits until resumed.
Source(SourceError)
A source failed for a real reason. Distinguished from a source that merely had no frame, which is not an error at all.
NotMaster
The allocator could not run because DRM master was lost mid-search.
DetachPending
A rebind to another CRTC left planes lit on the
old one, and they have not been turned off yet. Commit
commit_detach first.
Trait Implementations§
Source§impl Debug for SceneError
impl Debug for SceneError
Source§impl Display for SceneError
impl Display for SceneError
Source§impl Error for SceneError
impl Error for SceneError
Source§fn source(&self) -> Option<&(dyn Error + 'static)>
fn source(&self) -> Option<&(dyn Error + 'static)>
Returns the lower-level source of this error, if any. Read more
1.0.0 · Source§fn description(&self) -> &str
fn description(&self) -> &str
👎Deprecated since 1.42.0:
use the Display impl or to_string()
Source§impl From<SourceError> for SceneError
impl From<SourceError> for SceneError
Source§fn from(source: SourceError) -> Self
fn from(source: SourceError) -> Self
Converts to this type from the input type.
Auto Trait Implementations§
impl Freeze for SceneError
impl RefUnwindSafe for SceneError
impl Send for SceneError
impl Sync for SceneError
impl Unpin for SceneError
impl UnsafeUnpin for SceneError
impl UnwindSafe for SceneError
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more