pub struct SetLayerHandle { /* private fields */ }Expand description
A handle to a layer that may span several scenes.
Distinct from LayerHandle, which names a layer within one scene: this
names the set of them a single add_layer
created, so removing it removes every copy.
Implementations§
Trait Implementations§
Source§impl Clone for SetLayerHandle
impl Clone for SetLayerHandle
impl Copy for SetLayerHandle
Source§impl Debug for SetLayerHandle
impl Debug for SetLayerHandle
Source§impl Default for SetLayerHandle
impl Default for SetLayerHandle
impl Eq for SetLayerHandle
Source§impl PartialEq for SetLayerHandle
impl PartialEq for SetLayerHandle
impl StructuralPartialEq for SetLayerHandle
Auto Trait Implementations§
impl Freeze for SetLayerHandle
impl RefUnwindSafe for SetLayerHandle
impl Send for SetLayerHandle
impl Sync for SetLayerHandle
impl Unpin for SetLayerHandle
impl UnsafeUnpin for SetLayerHandle
impl UnwindSafe for SetLayerHandle
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more