pub struct Engine3D {
pub camera: OrbitCamera,
pub grid: GridStyle,
}Expand description
Moteur de rendu 3D : combine la caméra orbitale et l’affichage de la scène.
Fields§
§camera: OrbitCamera§grid: GridStyleImplementations§
Source§impl Engine3D
impl Engine3D
Sourcepub fn render<F>(&mut self, ui: &mut Ui, draw_callback: F)
pub fn render<F>(&mut self, ui: &mut Ui, draw_callback: F)
Alloue la zone de rendu, met à jour la caméra selon l’entrée utilisateur,
dessine l’arrière-plan/la grille, puis appelle draw_callback avec le
contexte de rendu prêt à l’emploi pour dessiner la scène.
Examples found in repository?
examples/orbit_viewer.rs (lines 127-150)
46 fn ui(&mut self, ui: &mut egui::Ui, _frame: &mut eframe::Frame) {
47 let ctx = ui.ctx().clone();
48
49 // 1. Simulation physique / télémétrie
50 if !self.paused {
51 let dt = ctx.input(|i| i.stable_dt).min(0.1); // Pas de temps fluide
52 self.time += dt * self.orbit_speed;
53
54 // Orbite circulaire avec oscillation verticale (altitude)
55 self.state.position = [
56 self.time.cos() * self.orbit_radius,
57 (self.time * 1.5).sin() * 0.6,
58 self.time.sin() * self.orbit_radius,
59 ];
60
61 // Attachement d'attitude (Roll, Pitch, Yaw dynamiques)
62 self.state.rotation = Rotation3D::new(
63 (self.time * 2.0).sin() * 0.2, // Léger roulis
64 (self.time * 1.5).cos() * 0.3, // Tangage
65 self.time * 0.5, // Lacet continu
66 );
67
68 // Mise à jour des historiques
69 self.trail.push(self.state.position);
70
71 self.altitude_history.push(self.state.position[1]);
72 if self.altitude_history.len() > 200 {
73 self.altitude_history.remove(0);
74 }
75 }
76
77 // 2. Panneau de contrôle latéral (IHM)
78 egui::Panel::left("control_panel")
79 .resizable(true)
80 .default_size(240.0)
81 .show(ui, |ui| {
82 ui.heading("🛰️ Orbit Viewer");
83 ui.small("Station de sol & Télémétrie");
84 ui.separator();
85
86 // Contrôles de simulation
87 ui.label("Contrôles de l'orbite :");
88 ui.checkbox(&mut self.paused, "Pause simulation");
89 ui.add(egui::Slider::new(&mut self.orbit_speed, 0.1..=3.0).text("Vitesse"));
90 ui.add(egui::Slider::new(&mut self.orbit_radius, 0.5..=4.0).text("Rayon"));
91
92 if ui.button("🗑️ Effacer la trajectoire").clicked() {
93 self.trail.clear();
94 self.altitude_history.clear();
95 }
96
97 ui.separator();
98
99 // Telemetry Data Box
100 ui.label("Données en direct :");
101 egui::Frame::group(ui.style()).show(ui, |ui| {
102 ui.monospace(format!("Pos X: {:+.2} m", self.state.position[0]));
103 ui.monospace(format!("Alt Y: {:+.2} m", self.state.position[1]));
104 ui.monospace(format!("Pos Z: {:+.2} m", self.state.position[2]));
105 ui.separator();
106 ui.monospace(format!("Pitch: {:+.2} rad", self.state.rotation.pitch));
107 ui.monospace(format!("Yaw: {:+.2} rad", self.state.rotation.yaw));
108 });
109
110 ui.separator();
111 ui.collapsing("🖱️ Contrôles Caméra", |ui| {
112 ui.small("• Clic Gauche + Glisser : Orbite");
113 ui.small("• Molette : Zoom");
114 ui.small("• Clic Droit / Molette : Panoramique");
115 });
116 });
117
118 // 3. Zone de rendu 3D
119 egui::CentralPanel::default().show(ui, |ui| {
120 // Calcul préalable du rectangle du graphe pour éviter tout conflit de borrow avec `ui`
121 let avail_rect = ui.available_rect_before_wrap();
122 let chart_rect = egui::Rect::from_min_size(
123 egui::pos2(avail_rect.max.x - 230.0, avail_rect.min.y + 15.0),
124 egui::vec2(215.0, 90.0),
125 );
126
127 self.engine.render(ui, |r| {
128 // Rendu du maillage fil de fer du cube
129 r.draw_mesh(
130 &self.mesh,
131 self.state.position,
132 self.state.rotation,
133 egui::Color32::from_rgb(100, 200, 255),
134 );
135
136 // Repère d'axes XYZ sur l'objet
137 r.draw_axes(self.state.position, self.state.rotation, 1.2);
138
139 // Trajectoire historique
140 r.draw_trail(self.trail.as_slice(), egui::Color32::GOLD);
141
142 // Overlay Graphe 2D de télémétrie (Altitude)
143 r.draw_chart(
144 chart_rect,
145 &self.altitude_history,
146 -1.0, // Min Y
147 1.0, // Max Y
148 egui::Color32::GREEN,
149 );
150 });
151 });
152
153 // Demande le rafraîchissement continu de l'affichage
154 ctx.request_repaint();
155 }Trait Implementations§
Auto Trait Implementations§
impl Freeze for Engine3D
impl RefUnwindSafe for Engine3D
impl Send for Engine3D
impl Sync for Engine3D
impl Unpin for Engine3D
impl UnsafeUnpin for Engine3D
impl UnwindSafe for Engine3D
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