pub struct Mesh3D {
pub vertices: Vec<Vec3>,
pub triangles: Vec<[usize; 3]>,
}Expand description
Maillage 3D : liste de sommets et de triangles (indices dans vertices).
Fields§
§vertices: Vec<Vec3>§triangles: Vec<[usize; 3]>Implementations§
Source§impl Mesh3D
impl Mesh3D
Sourcepub fn from_raw(
vertices: Vec<Vec3>,
triangles: Vec<[usize; 3]>,
) -> Result<Self, MeshError>
pub fn from_raw( vertices: Vec<Vec3>, triangles: Vec<[usize; 3]>, ) -> Result<Self, MeshError>
Construit un maillage à partir de sommets et de triangles bruts.
Retourne une erreur si un triangle référence un index hors bornes.
Sourcepub fn from_stl_file<P: AsRef<Path>>(path: P) -> Result<Self, MeshError>
pub fn from_stl_file<P: AsRef<Path>>(path: P) -> Result<Self, MeshError>
Charge dynamiquement un modèle depuis un fichier .stl (binaire ou ASCII).
Sourcepub fn unit_cube(size: f32) -> Self
pub fn unit_cube(size: f32) -> Self
Un cube unité centré à l’origine (arête de longueur size), utile pour
les tests et les exemples sans dépendre d’un fichier STL.
Examples found in repository?
examples/orbit_viewer.rs (line 33)
30 fn default() -> Self {
31 Self {
32 engine: Engine3D::default(),
33 mesh: Mesh3D::unit_cube(1.2),
34 state: TelemetryState::default(),
35 trail: TrailBuffer::new(200),
36 altitude_history: Vec::with_capacity(200),
37 time: 0.0,
38 orbit_speed: 1.0,
39 orbit_radius: 2.0,
40 paused: false,
41 }
42 }pub fn triangle_count(&self) -> usize
Trait Implementations§
Auto Trait Implementations§
impl Freeze for Mesh3D
impl RefUnwindSafe for Mesh3D
impl Send for Mesh3D
impl Sync for Mesh3D
impl Unpin for Mesh3D
impl UnsafeUnpin for Mesh3D
impl UnwindSafe for Mesh3D
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