pub struct PresentationWorld {
pub transforms: Vec<Mat4>,
pub visibility: Vec<bool>,
}Expand description
Presentation-layer world state. Used by DreamFabric for rendering. Interpolates between tick snapshots for smooth visuals.
Fields§
§transforms: Vec<Mat4>Interpolated world-space transforms for rendering.
visibility: Vec<bool>Whether each entity is visible this frame.
Implementations§
Source§impl PresentationWorld
impl PresentationWorld
pub fn new() -> Self
Sourcepub fn rebuild_from_mirror(&mut self, mirror: &ClientMirror)
pub fn rebuild_from_mirror(&mut self, mirror: &ClientMirror)
Rebuild presentation state from the client mirror.
pub fn entity_count(&self) -> usize
Trait Implementations§
Source§impl Debug for PresentationWorld
impl Debug for PresentationWorld
Source§impl Default for PresentationWorld
impl Default for PresentationWorld
Source§fn default() -> PresentationWorld
fn default() -> PresentationWorld
Returns the “default value” for a type. Read more
Auto Trait Implementations§
impl Freeze for PresentationWorld
impl RefUnwindSafe for PresentationWorld
impl Send for PresentationWorld
impl Sync for PresentationWorld
impl Unpin for PresentationWorld
impl UnsafeUnpin for PresentationWorld
impl UnwindSafe for PresentationWorld
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T: ?Sized,
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