pub struct GameState {
pub tick: u64,
pub paused: bool,
pub active_layer: TopologyLayer,
pub player_position: Vec3,
pub physics: PhysicsWorld,
/* private fields */
}Expand description
Runtime game state with fixed-timestep tick accumulation and CPU physics.
Fields§
§tick: u64§paused: bool§active_layer: TopologyLayer§player_position: Vec3§physics: PhysicsWorldCPU-deterministic rigid body physics world.
Implementations§
Source§impl GameState
impl GameState
Sourcepub fn update(&mut self, delta_time: f32)
pub fn update(&mut self, delta_time: f32)
Update game state for the current frame. Steps physics and tick accumulation.
pub fn toggle_pause(&mut self)
Sourcepub fn player_position(&self) -> Vec3
pub fn player_position(&self) -> Vec3
Current player position.
Sourcepub fn active_layer(&self) -> TopologyLayer
pub fn active_layer(&self) -> TopologyLayer
Current topology layer.
Trait Implementations§
Auto Trait Implementations§
impl Freeze for GameState
impl RefUnwindSafe for GameState
impl Send for GameState
impl Sync for GameState
impl Unpin for GameState
impl UnsafeUnpin for GameState
impl UnwindSafe for GameState
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