pub struct ClientMirror {
pub positions: Vec<[f32; 3]>,
pub rotations: Vec<[f32; 4]>,
pub entity_count: usize,
pub tick: u64,
/* private fields */
}Expand description
Client-side mirror of authoritative game state. This is the read model — render code reads from here, authority events write to here at tick boundaries.
Fields§
§positions: Vec<[f32; 3]>Entity positions (indexed by entity slot).
rotations: Vec<[f32; 4]>Entity rotations as quaternions.
entity_count: usizeActive entity count.
tick: u64Current tick number from authority.
Implementations§
Source§impl ClientMirror
impl ClientMirror
Trait Implementations§
Source§impl Debug for ClientMirror
impl Debug for ClientMirror
Source§impl Default for ClientMirror
impl Default for ClientMirror
Source§fn default() -> ClientMirror
fn default() -> ClientMirror
Returns the “default value” for a type. Read more
Auto Trait Implementations§
impl Freeze for ClientMirror
impl RefUnwindSafe for ClientMirror
impl Send for ClientMirror
impl Sync for ClientMirror
impl Unpin for ClientMirror
impl UnsafeUnpin for ClientMirror
impl UnwindSafe for ClientMirror
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T: ?Sized,
impl<T> BorrowMut<T> for Twhere
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