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PropDefinition

Struct PropDefinition 

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pub struct PropDefinition {
Show 17 fields pub id: String, pub name: String, pub description: String, pub look_description: Option<String>, pub glyph: Option<String>, pub blocking: bool, pub walkthrough: bool, pub targetable: bool, pub interactive: bool, pub has_secondary_state: bool, pub default_state: Option<String>, pub foley_stub_id: Option<String>, pub bump_messages: Vec<String>, pub has_inventory: bool, pub container_capacity: Option<u32>, pub loot_table: Option<String>, pub states: HashMap<String, PropStateDef>,
}
Expand description

Prop definition. Props are interactive or decorative objects placed on maps.

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§id: String

Unique prop identifier within the pack.

§name: String

Human-readable prop name.

§description: String

Prop description shown on examine.

§look_description: Option<String>

Extended look description.

§glyph: Option<String>

Display glyph (single character string or Unicode).

§blocking: bool

Whether the prop blocks entity movement. Default: false.

§walkthrough: bool

Whether entities can walk through (overrides blocking for pathing). Default: false.

§targetable: bool

Whether the prop can be targeted by abilities. Default: false.

§interactive: bool

Whether the prop responds to interact actions. Default: false.

§has_secondary_state: bool

Whether the prop has multiple states. Default: false.

§default_state: Option<String>

Default state name for multi-state props.

§foley_stub_id: Option<String>

Foley sound stub identifier.

§bump_messages: Vec<String>

Messages shown when an entity bumps into this prop.

§has_inventory: bool

Whether this prop has an inventory. Default: false.

§container_capacity: Option<u32>

Maximum items this container can hold.

§loot_table: Option<String>

Loot table identifier for container drops.

§states: HashMap<String, PropStateDef>

State definitions for multi-state props. Key = state name.

Trait Implementations§

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impl Clone for PropDefinition

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fn clone(&self) -> PropDefinition

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for PropDefinition

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl<'de> Deserialize<'de> for PropDefinition

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fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>
where __D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more
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impl Serialize for PropDefinition

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fn serialize<__S>(&self, __serializer: __S) -> Result<__S::Ok, __S::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more

Auto Trait Implementations§

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<T> DeserializeOwned for T
where T: for<'de> Deserialize<'de>,