pub struct LootTableInline {
pub entries: Vec<LootEntry>,
pub picks: u32,
}Expand description
An inline loot table (object format, keyed by ID).
Fields§
§entries: Vec<LootEntry>§picks: u32Trait Implementations§
Source§impl Clone for LootTableInline
impl Clone for LootTableInline
Source§fn clone(&self) -> LootTableInline
fn clone(&self) -> LootTableInline
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for LootTableInline
impl Debug for LootTableInline
Source§impl<'de> Deserialize<'de> for LootTableInline
impl<'de> Deserialize<'de> for LootTableInline
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Auto Trait Implementations§
impl Freeze for LootTableInline
impl RefUnwindSafe for LootTableInline
impl Send for LootTableInline
impl Sync for LootTableInline
impl Unpin for LootTableInline
impl UnsafeUnpin for LootTableInline
impl UnwindSafe for LootTableInline
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more