Expand description
Scene transform types for hierarchy propagation.
Uses raw [f32; N] arrays for zero-dependency purity. The existing
game_object::Transform handles TRS with quaternion rotation.
This module adds GlobalTransform (world-space 4x4 matrix) for
the hierarchy propagation system.
Structs§
- Global
Transform - World-space 4x4 column-major transform matrix. Computed by propagating local transforms through the scene hierarchy.
Functions§
- mat4_
mul - 4x4 column-major matrix multiply. Canonical implementation — use this instead of duplicating in GPU/editor crates.