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RigidBody

Struct RigidBody 

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pub struct RigidBody {
Show 14 fields pub position: [f32; 3], pub velocity: [f32; 3], pub rotation: [f32; 4], pub angular_velocity: [f32; 3], pub mass: f32, pub inv_mass: f32, pub restitution: f32, pub friction: f32, pub shape: CollisionShape, pub is_static: bool, pub is_active: bool, pub sleep_frames: u16, pub is_sleeping: bool, pub cosmetic_only: bool,
}
Expand description

Rigid body state.

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§position: [f32; 3]§velocity: [f32; 3]§rotation: [f32; 4]§angular_velocity: [f32; 3]§mass: f32§inv_mass: f32§restitution: f32§friction: f32§shape: CollisionShape§is_static: bool§is_active: bool§sleep_frames: u16§is_sleeping: bool§cosmetic_only: bool

Cosmetic-only body: collisions are skipped when Superposed. Gameplay-critical bodies (NPCs, triggers, quest objects) must leave this false. Cosmetic bodies (crates, barrels, debris, foliage) can set this true for observer-dependent collision skip — the body is physically correct when Active but not resolved when no observer is watching.

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impl RigidBody

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pub fn dynamic(mass: f32, shape: CollisionShape) -> Self

Create a dynamic body with the given mass and shape.

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pub fn fixed(shape: CollisionShape) -> Self

Create a static (immovable) body.

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pub fn as_cosmetic(self) -> Self

Mark this body as cosmetic-only. When Superposed, its collisions are skipped. Use for debris, crates, barrels, foliage — anything not gameplay-critical.

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pub fn with_position(self, pos: [f32; 3]) -> Self

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pub fn with_restitution(self, e: f32) -> Self

Trait Implementations§

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impl Clone for RigidBody

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fn clone(&self) -> RigidBody

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for RigidBody

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more

Auto Trait Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.