pub enum RtQuality {
Full,
ShadowsOnly,
GiOnly,
}Expand description
Ray tracing quality preset for SceneDreamMode::PbrRayTraced.
Variants§
Full
Full RT GI + RT shadows (highest quality, ~2x GPU cost).
ShadowsOnly
RT shadows only (moderate cost, significant visual improvement).
GiOnly
RT GI only (high quality ambient, keep CSM shadows).
Trait Implementations§
Source§impl<'de> Deserialize<'de> for RtQuality
impl<'de> Deserialize<'de> for RtQuality
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
impl Copy for RtQuality
impl Eq for RtQuality
impl StructuralPartialEq for RtQuality
Auto Trait Implementations§
impl Freeze for RtQuality
impl RefUnwindSafe for RtQuality
impl Send for RtQuality
impl Sync for RtQuality
impl Unpin for RtQuality
impl UnsafeUnpin for RtQuality
impl UnwindSafe for RtQuality
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more