pub enum InputAction {
Show 31 variants
MoveForward,
MoveBackward,
MoveLeft,
MoveRight,
MoveUp,
MoveDown,
Sprint,
Crouch,
Jump,
CameraRotate,
CameraPan,
CameraZoomIn,
CameraZoomOut,
CameraReset,
PrimaryAction,
SecondaryAction,
Interact,
Cancel,
Confirm,
OpenInventory,
OpenMap,
OpenChat,
OpenMenu,
ToggleFullscreen,
QuickSlot(u8),
Attack,
Block,
Dodge,
UseAbility(u8),
Pause,
Screenshot,
}Expand description
A game action produced by the input system. Platform-agnostic. Consumed by game logic (movement, combat, UI) without knowing the source device.
Variants§
MoveForward
MoveBackward
MoveLeft
MoveRight
MoveUp
MoveDown
Sprint
Crouch
Jump
CameraRotate
CameraPan
CameraZoomIn
CameraZoomOut
CameraReset
PrimaryAction
SecondaryAction
Interact
Cancel
Confirm
OpenInventory
OpenMap
OpenChat
OpenMenu
ToggleFullscreen
QuickSlot(u8)
Attack
Block
Dodge
UseAbility(u8)
Pause
Screenshot
Trait Implementations§
Source§impl Clone for InputAction
impl Clone for InputAction
Source§fn clone(&self) -> InputAction
fn clone(&self) -> InputAction
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for InputAction
impl Debug for InputAction
Source§impl Hash for InputAction
impl Hash for InputAction
Source§impl PartialEq for InputAction
impl PartialEq for InputAction
impl Copy for InputAction
impl Eq for InputAction
impl StructuralPartialEq for InputAction
Auto Trait Implementations§
impl Freeze for InputAction
impl RefUnwindSafe for InputAction
impl Send for InputAction
impl Sync for InputAction
impl Unpin for InputAction
impl UnsafeUnpin for InputAction
impl UnwindSafe for InputAction
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more