pub struct SceneNode {
pub name: String,
pub transform: Transform,
pub mesh_index: Option<usize>,
pub material_index: Option<usize>,
pub children: Vec<usize>,
}Expand description
A node in the imported scene hierarchy.
Fields§
§name: StringNode name (from source file).
transform: TransformLocal transform relative to parent.
mesh_index: Option<usize>Index of the mesh in the scene’s mesh list, if any.
material_index: Option<usize>Index of the material in the scene’s material list, if any.
children: Vec<usize>Indices of child nodes.
Trait Implementations§
Source§impl<'de> Deserialize<'de> for SceneNode
impl<'de> Deserialize<'de> for SceneNode
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Auto Trait Implementations§
impl Freeze for SceneNode
impl RefUnwindSafe for SceneNode
impl Send for SceneNode
impl Sync for SceneNode
impl Unpin for SceneNode
impl UnsafeUnpin for SceneNode
impl UnwindSafe for SceneNode
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more