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ContentConfig

Struct ContentConfig 

Source
pub struct ContentConfig {
Show 15 fields pub items_path: Option<String>, pub enemies_path: Option<String>, pub abilities_path: Option<String>, pub loot_tables_path: Option<String>, pub economy_path: Option<String>, pub dialogue_path: Option<String>, pub balance_path: Option<String>, pub stats_path: Option<String>, pub scenario_text_path: Option<String>, pub lore_path: Option<String>, pub crafting_path: Option<String>, pub quests_path: Option<String>, pub factions_path: Option<String>, pub maps_path: Option<String>, pub textures_path: Option<String>,
}
Expand description

Paths to content data files. All paths are relative to the pack root.

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§items_path: Option<String>

Path to items definition file (e.g. “content/items.json”).

§enemies_path: Option<String>

Path to enemies definition file (e.g. “content/enemies.json”).

§abilities_path: Option<String>

Path to abilities definition file (e.g. “content/abilities.json”).

§loot_tables_path: Option<String>

Path to loot tables definition file (e.g. “content/loot_tables.json”).

§economy_path: Option<String>

Path to economy/shops definition file (e.g. “content/economy.json”).

§dialogue_path: Option<String>

Path to dialogue definition file (e.g. “content/dialogue.json”).

§balance_path: Option<String>

Path to balance tuning file (e.g. “content/balance.json”).

§stats_path: Option<String>

Path to stats/attributes definition file (e.g. “content/stats.json”).

§scenario_text_path: Option<String>

Path to scenario text/strings file (e.g. “content/scenario_text.json”).

§lore_path: Option<String>

Path to lore entries file (e.g. “content/lore.json”).

§crafting_path: Option<String>

Path to crafting recipes file (e.g. “content/crafting.json”).

§quests_path: Option<String>

Path to quest definitions file (e.g. “content/quests.json”).

§factions_path: Option<String>

Path to factions definitions file (e.g. “content/factions.json”).

§maps_path: Option<String>

Path to map templates directory (e.g. “maps/templates”).

§textures_path: Option<String>

Path to texture pack file (e.g. “textures/pack.json”).

Trait Implementations§

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impl Clone for ContentConfig

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fn clone(&self) -> ContentConfig

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for ContentConfig

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for ContentConfig

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fn default() -> ContentConfig

Returns the “default value” for a type. Read more
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impl<'de> Deserialize<'de> for ContentConfig

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fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>
where __D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more
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impl Serialize for ContentConfig

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fn serialize<__S>(&self, __serializer: __S) -> Result<__S::Ok, __S::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<T> DeserializeOwned for T
where T: for<'de> Deserialize<'de>,