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SuperpositionState

Enum SuperpositionState 

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#[repr(u8)]
pub enum SuperpositionState { Active = 0, Decohering = 1, Superposed = 2, Dormant = 3, }
Expand description

Superposition state for a rigid body.

Four states model the full quantum lifecycle: Active — collapsed, fully observed, full physics + GPU render Decohering — transition zone, reduced-rate physics, GPU temporal coherence Superposed — unobserved, no physics, pre-zeroed GPU indirect buffer Dormant — unobserved + sleeping, zero cost everywhere

Decoherence rings provide smooth transition between Active and Superposed, preventing visual pop-in at the observation boundary. Bodies in the Decohering ring simulate every Nth tick (configurable), providing a “fade to superposition” gradient.

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Active = 0

Near observer. Full physics every tick. Full GPU culling.

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Decohering = 1

Transition zone. Physics runs every decoherence_tick_rate ticks. GPU uses temporal coherence (cull at reduced frequency).

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Superposed = 2

Far from observer. No physics. GPU indirect buffer pre-zeroed.

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Dormant = 3

Sleeping + far from observer. Zero cost everywhere.

Trait Implementations§

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impl Clone for SuperpositionState

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fn clone(&self) -> SuperpositionState

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for SuperpositionState

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl PartialEq for SuperpositionState

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fn eq(&self, other: &SuperpositionState) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Copy for SuperpositionState

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impl Eq for SuperpositionState

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impl StructuralPartialEq for SuperpositionState

Auto Trait Implementations§

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.