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InputFrame

Struct InputFrame 

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pub struct InputFrame {
    pub actions: Vec<InputAction>,
    pub movement: [f32; 2],
    pub look_delta: [f32; 2],
    pub scroll_delta: f32,
    pub cursor_position: [f32; 2],
    pub cursor_delta: [f32; 2],
    pub timestamp: f32,
}
Expand description

Per-frame input snapshot. Immutable once built. Consumed by game systems.

Separates input collection (platform-specific) from input consumption (game logic). Adapters write to InputFrameBuilder, then finalize to InputFrame.

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§actions: Vec<InputAction>

Actions active this frame (just pressed or held).

§movement: [f32; 2]

Movement vector: [x, y] in [-1, 1]. Composite of WASD/stick/dpad. x: negative=left, positive=right. y: negative=backward, positive=forward.

§look_delta: [f32; 2]

Camera look delta: [dx, dy] in pixels or normalized units. dx: negative=look left, positive=look right. dy: negative=look up, positive=look down.

§scroll_delta: f32

Scroll wheel delta (positive=zoom in / scroll up).

§cursor_position: [f32; 2]

Cursor position in window coordinates [x, y].

§cursor_delta: [f32; 2]

Cursor delta since last frame [dx, dy].

§timestamp: f32

Frame timestamp (monotonic, seconds since start).

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impl InputFrame

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pub fn has_action(&self, action: InputAction) -> bool

Whether a specific action is active this frame.

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pub fn has_movement(&self) -> bool

Whether any movement input is present.

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pub fn has_look(&self) -> bool

Whether any look/rotation input is present.

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pub fn has_scroll(&self) -> bool

Whether any scroll input is present.

Trait Implementations§

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impl Clone for InputFrame

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fn clone(&self) -> InputFrame

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for InputFrame

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for InputFrame

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fn default() -> Self

Returns the “default value” for a type. Read more

Auto Trait Implementations§

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.