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InputMode

Enum InputMode 

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pub enum InputMode {
    TileMap,
    FreeCamera,
    UiFocus,
    Cinematic,
}
Expand description

Input mode determines which bindings and camera behavior are active.

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TileMap

2D tile-based: WASD moves on grid, scroll zooms, no rotation.

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FreeCamera

3D free camera: WASD moves in camera-relative direction, mouse rotates.

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UiFocus

UI focus: keyboard goes to text fields/menus, movement suppressed.

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Cinematic

Cinematic: input suppressed, camera follows scripted path.

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impl InputMode

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pub fn movement_enabled(&self) -> bool

Whether WASD movement keys should produce movement actions.

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pub fn camera_rotation_enabled(&self) -> bool

Whether mouse/stick rotation should produce camera rotation.

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pub fn ui_capture(&self) -> bool

Whether keyboard input should be routed to UI text fields.

Trait Implementations§

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impl Clone for InputMode

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fn clone(&self) -> InputMode

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for InputMode

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for InputMode

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fn default() -> InputMode

Returns the “default value” for a type. Read more
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impl Hash for InputMode

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fn hash<__H: Hasher>(&self, state: &mut __H)

Feeds this value into the given Hasher. Read more
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fn hash_slice<H>(data: &[Self], state: &mut H)
where H: Hasher, Self: Sized,

Feeds a slice of this type into the given Hasher. Read more
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impl PartialEq for InputMode

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fn eq(&self, other: &InputMode) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Copy for InputMode

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impl Eq for InputMode

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impl StructuralPartialEq for InputMode

Auto Trait Implementations§

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.