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ComponentKind

Enum ComponentKind 

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pub enum ComponentKind {
    Physics,
    Collider,
    WaymarkScript,
    Audio,
    Light,
    Particle,
    Camera,
    Trigger,
    Animation,
    DreamMatter,
    FbxAnimation,
    Custom,
}
Expand description

Component kind — typed categories of attachable game logic. Analogous to Unity MonoBehaviour categories, mapped to Dreamwell’s ESCG backend systems (physics compute, particles, Waymark scripts).

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Physics

Rigid-body physics (integrates with PhysicsGpu simulation).

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Collider

Collision shape (box, sphere, capsule, mesh).

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WaymarkScript

Waymark script — event-driven logic from content packs. Properties carry the pack-defined fields (like C# serialized fields).

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Audio

Audio source.

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Light

Point, spot, or directional light.

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Particle

Particle emitter (integrates with PhysicsGpu emitter pool).

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Camera

Camera override (when active, replaces scene camera).

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Trigger

Trigger volume — fires ESCG events on enter/exit.

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Animation

Animation controller (integrates with GpuTweenContext).

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DreamMatter

DreamMatter particle attachment — dissolve/materialize particle effect. When attached, the GPU spawns particles from this object’s mesh surface. Properties: emission_rate, lifetime, particle_count, effect_preset.

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FbxAnimation

FBX animation source — skeletal animation from imported FBX binary. Properties: fbx_asset_key, clip_name, loop_mode, playback_speed.

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Custom

User-defined via Waymark content packs.

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impl Clone for ComponentKind

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fn clone(&self) -> ComponentKind

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for ComponentKind

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl<'de> Deserialize<'de> for ComponentKind

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fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>
where __D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more
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impl Hash for ComponentKind

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fn hash<__H: Hasher>(&self, state: &mut __H)

Feeds this value into the given Hasher. Read more
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fn hash_slice<H>(data: &[Self], state: &mut H)
where H: Hasher, Self: Sized,

Feeds a slice of this type into the given Hasher. Read more
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impl PartialEq for ComponentKind

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fn eq(&self, other: &ComponentKind) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Serialize for ComponentKind

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fn serialize<__S>(&self, __serializer: __S) -> Result<__S::Ok, __S::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more
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impl Copy for ComponentKind

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impl Eq for ComponentKind

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impl StructuralPartialEq for ComponentKind

Auto Trait Implementations§

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<T> DeserializeOwned for T
where T: for<'de> Deserialize<'de>,