pub struct KeyEvent<'a> {
pub kind: KeyKind,
pub key: InputKey,
pub text: &'a str,
pub repeat: bool,
pub keyboard: &'a Keyboard,
}Expand description
One keyboard event as controls and app handlers see it. Nothing in it is allocated.
Fields§
§kind: KeyKind§key: InputKeyThe key for Down / Up; "" for Char.
text: &'a strThe text for Char; "" otherwise.
repeat: boolThe key is held and auto-repeating (Down only).
keyboard: &'a KeyboardThe modifiers and the held keys as of this event.
Implementations§
Trait Implementations§
Auto Trait Implementations§
impl<'a> Freeze for KeyEvent<'a>
impl<'a> RefUnwindSafe for KeyEvent<'a>
impl<'a> Send for KeyEvent<'a>
impl<'a> Sync for KeyEvent<'a>
impl<'a> Unpin for KeyEvent<'a>
impl<'a> UnsafeUnpin for KeyEvent<'a>
impl<'a> UnwindSafe for KeyEvent<'a>
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