pub enum RenderingModeType {
Default,
Accelerated,
}Expand description
Where the canvas draws (DrawnUI Canvas.RenderingMode; Accelerated by default as in
DrawnUi.React, C# defaults to Default).
Variants§
Default
The CPU: each frame is drawn into memory, then shown. Caches are CPU bitmaps. A browser that refuses WebGL2 draws this way whatever was asked.
Accelerated
The GPU: WebGL2, OpenGL or Metal.
Trait Implementations§
Source§impl Clone for RenderingModeType
impl Clone for RenderingModeType
impl Copy for RenderingModeType
Source§impl Debug for RenderingModeType
impl Debug for RenderingModeType
Source§impl Default for RenderingModeType
impl Default for RenderingModeType
impl Eq for RenderingModeType
Source§impl PartialEq for RenderingModeType
impl PartialEq for RenderingModeType
impl StructuralPartialEq for RenderingModeType
Auto Trait Implementations§
impl Freeze for RenderingModeType
impl RefUnwindSafe for RenderingModeType
impl Send for RenderingModeType
impl Sync for RenderingModeType
impl Unpin for RenderingModeType
impl UnsafeUnpin for RenderingModeType
impl UnwindSafe for RenderingModeType
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
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impl<ST, DT> CastableFrom<ST, Uninit, Uninit> for DT
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T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
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T: Any,
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